/* 
 * Specify whether to use proxy methods. If true, all Object objects
 * will be given proxy singleton methods to access their variables, and
 * all World objects will be given singleton methods to invoke
 * their methods.
 */

static VALUE set_enable_proxies(VALUE klass, VALUE newval)
{
	enable_proxies = newval == Qtrue;

	return Qnil;
}