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World Representation

Irmo requires the programmer to describe the game world; this is to specify the data which is to be transmitted over the network. The world is assumed to consist of a number of objects. These are represented in the program as IrmoObject objects. The objects exist within a "container" world object, of type IrmoWorld.

Before an IrmoWorld world object can be created, an Interface Specification must first be made, defining the types of object which can exist within the world.